
FAIR GAME
Rob Beckett is our genial host fronting this new family gameshow. Rob takes care of business and bants, carefully pivoting between having a laugh and building drama and tension.

Each round starts with a cash builder, where both teams compete by answering general knowledge questions to amass as much money as possible for their prize funds.That money is only banked by the team who successfully win the upcoming Fairground Game.

Each round our host 'Hooks A Duck' at random from a moving carousel to determine which Fairground Game will be played next. Both teams then nominate a player from the opposing team who they will play the game against.
Fair Game rounds include:- Coconut Shy, Tin Can Alley, Dance Step Saloon, Buzzwire, Whack-a-Mole, Punch Ball, Hammer Strike, Hoopla, Penny Toss, Roll-a-Ball Derby and Shooting Gallery etc.

At the end of the five rounds, the team with most amount of money banked, are declared the winners and can take home their winnings. However, they are offered a chance to put their winnings on the line for a chance to win additional prizes in the Fair Game Final – The Human Grabber Machine. If the winning team declines, the chance to play is offered to losing team.

The Human Grabber Machine is a team effort. 3 Players in all.
One player is the 'grabber' and is suspended over a reservoir of 'Unknown Prizes' the two players must control the 'grabbers' direction of travel, operating Up and Down & Left and Right.
They have just 60 seconds to collect and post as many prizes as possible, before they learn the identity and value of the prizes they have 'won'.